Cline’s Ready Player One is a paradoxical text
that layers upon itself. It is an
intricate game within an even larger game, a futuristic world obsessed with the
past, and a utopia within a dystopia.
The latter, however, complicates itself near the novel’s end.
The OASIS is introduced as just that, an escape from an
oppressive reality. Yet, as the
narrative moves foreword, the OASIS, treated with near reverence by the
majority of characters, reveals itself to hide a fractured reality. Ogden
Morrow declares, “the OASIS has evolved into something horrible” and “had
become a self-imposed prison for humanity.” The perspective shifts on this once
utopic space, as it slowly discloses its corrupting influence on humanity. Still, the OASIS is neither wholly dystopia
nor utopia. Cline allows this virtual
reality to exist on the liminal edge of both spaces. It encourages education and knowledge. It is a haven, perhaps even a crutch, for
those with nothing else, a sole source of solace in an increasingly dying
world. Cline allows the OASIS to remain
all of these things, while simultaneously almost drugging humanity into
indifference of its decaying reality.
As Wade wins the Hunt, an image of Halliday appears,
introducing us to “the Big Red Button” for the first time. “If you press it,”
Halliday explains, “it will shut off the entire OASIS and launch a worm that
will delete everything . . . It will shut does the OASIS forever.” Never learning whether Wade pushed the
button, the novel ends on a level ambiguity that mirrors that of the OASIS
itself.
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